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from zsphere to clean basemeshes…

from zshpere to concept sketch then retopo in c4d directly to get a clean lowpoly base.

It’s a really fast workflow. Same for faces … sketch it rought in zbrush from a sphere or zsphere

export as midpoly retopo with 3d snapping in c4d … create clean uvws with BP and load it back

to zbrush for details and tweaking.

df_zsphereconcept01

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This entry was posted on Feb 07 2009

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