from zsphere to clean basemeshes…
from zshpere to concept sketch then retopo in c4d directly to get a clean lowpoly base.
It’s a really fast workflow. Same for faces … sketch it rought in zbrush from a sphere or zsphere
export as midpoly retopo with 3d snapping in c4d … create clean uvws with BP and load it back
to zbrush for details and tweaking.
ShareThis entry was posted on Feb 07 2009

